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AI Insights · Timothy · April 2024

Top 5 Shoot'em Up Games on Android in Netherlands Q1 2024

Discover the performance of the top 5 Shoot'em Up games on Android in the Netherlands during Q1 2024, featuring trends in weekly revenue, downloads, and active users.

Top 5 Shoot'em Up Games on Android in Netherlands Q1 2024

In the first quarter of 2024, the top 5 Shoot'em Up games on the Android platform in the Netherlands showcased varying trends in weekly revenue, downloads, and active users. Here’s a detailed look at their performance:

Survivor.io by Habby experienced fluctuations in its weekly revenue, peaking at approximately $5.8K in mid-February. Weekly downloads started strong at 1.5K in the first week of January but saw a steady decline to around 346 by the end of March. The game maintained a notable number of weekly active users, starting at 10.6K in early January and gradually decreasing to 7.5K by the end of the quarter.

Azur Lane from Yostar Limited saw a varied weekly revenue trend, with the highest revenue of approximately $6.8K in the first week of January. The active user base remained relatively stable, starting at 447 and ending at 381 throughout the quarter.

Heroes vs. Hordes: Survivor published by SWIFT GAMES, showed consistent weekly revenue, peaking at about $4.1K in the first week of January. Weekly downloads fluctuated, with a high of 549 in late January and a low of 211 by the end of March. The game’s weekly active users peaked at 2.4K in mid-February but saw a slight decline to 2K by the end of the quarter.

Archero by Habby had a stable revenue stream, with a peak of $2.7K in early February. Downloads were relatively low, starting at 122 in the first week of January and ending at 86 by the end of March. The active user count started at 1.7K in early January and saw a slight decline to 1.3K by the end of the quarter.

Zombie.io - Potato Shooting from Joy Nice Games showed a significant increase in weekly revenue, peaking at approximately $1.7K in early March. Downloads saw an upward trend mid-quarter, reaching 668 in mid-February. The game’s active users increased from 317 in early January to 714 by the end of March.

The data presented here is sourced from Sensor Tower. For more detailed insights and analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024